WHAT ARE THE TECHNOLOGY TRENDS THAT EVERY E-LEARNING APP DEVELOPMENT NEEDS TO KNOW ABOUT
Since the epidemic, the educational landscape has significantly changed. Instead of lectures, notes, and assignments, the emphasis in education nowadays is on critical thinking, creativity, and networking. Then what are the current trends in e-learning app development so that you won’t fall behind?
1. ARTIFICIAL INTELLIGENCE (AI)
Artificial intelligence (AI) has rapidly absorbed into our daily life, whether it be for TV viewing, dating, or shopping. The development of mobile applications across various industries is significantly impacted by AI. This technology will alter the educational process in a number of ways. One of the main benefits of e-learning app development in the education industry is personalization.
2. VIRTUAL REALITY (VR)
The term “virtual reality” refers to the use of computer technology to create a simulated environment (VR). Over the past two years, virtual reality (VR) has made considerable strides in mobile learning and has developed into a potent tool for online learning. You can learn about human anatomy, for instance, using the mobile app Anatomy VR. Virtual immersive 3D navigation can be used by e-learning app development companies to display the anatomical structures of different human body systems.
3. AUGMENTED REALITY (AR)
Similar to how virtual reality (VR) builds new virtual worlds, augmented reality (AR) simulates effects in the actual world. A program that can translate text that is being recorded by your camera in real time is Google Translate. You can play interactive learning games with your pupils by using augmented reality learning activities. As a result, learning is retained better and more chances are presented.
4. GAMIFICATION OF THE LEARNING COURSE
When educators talk about gamification, they often refer to the second of the aforementioned forms. Gamification in education is the process of using e-learning app development services to incorporate game design ideas into a learning environment. Increasing student participation in learning is typically the goal.
It can be difficult to dissect the idea of a “game” into its component parts due to the striking disparities between, for instance, chess, The Sims, and tag. In practice, games can contain a wide range of components and each particular component will draw the attention of particular players who are interested in it.
When educators include elements like those outlined in a lesson, even if the final output isn’t quite a game, it has been gamified. But educators should also be cognizant of less structured features, such as arranging the classroom to fit the theme of the lesson or assigning students with unusual projects. Some elements are frequently used, such as badges and scoring. Consider the types of pupils who wouldn’t want to leave their learning environment!
A gamified lesson is seen as successful when it can both maintain the learning objectives and simultaneously increase student enjoyment in a course. Gamification in the classroom can boost motivation and engagement, which lessens issues caused by the students themselves.
5. INTEGRATED CHATBOTS
Students today have considerably more exposure to technology than we did. E-learning app development management is now widely recognized in schools due to the ubiquity of student-owned smart devices. Now we can see students in the hallways exchanging learning materials, doing assignments together, and conducting research through instant messages, virtual assistants, and social networking.
This helps them learn better and makes them more interested in such subjects. Think about messaging applications as a way for students and teachers to communicate in a setting like the classroom across departments or between different activity clubs or alumni groups.
A chatbot will, in general, make it more convenient for students to learn about their assignments, due dates, and other crucial information.
SUMMARY
With a new level of acceptance of technology-mediated activities in all domains across the world, Online education and e-learning app development have become important industries that require an app interface.